• Jump To … +
    ./source/core/animationloop.js ./source/core/component.js ./source/core/document.js ./source/core/events.js ./source/core/init.js ./source/core/library.js ./source/core/userInteraction.js ./source/core/utilities.js ./source/factory/action.js ./source/factory/anchor.js ./source/factory/animation.js ./source/factory/bezier.js ./source/factory/block.js ./source/factory/canvas.js ./source/factory/cell.js ./source/factory/cog.js ./source/factory/color.js ./source/factory/coordinate.js ./source/factory/element.js ./source/factory/emitter.js ./source/factory/filter.js ./source/factory/fontAttributes.js ./source/factory/gradient.js ./source/factory/grid.js ./source/factory/group.js ./source/factory/imageAsset.js ./source/factory/line.js ./source/factory/loom.js ./source/factory/mesh.js ./source/factory/net.js ./source/factory/noise.js ./source/factory/oval.js ./source/factory/palette.js ./source/factory/particle.js ./source/factory/particleForce.js ./source/factory/particleHistory.js ./source/factory/particleSpring.js ./source/factory/particleWorld.js ./source/factory/pattern.js ./source/factory/phrase.js ./source/factory/picture.js ./source/factory/polygon.js ./source/factory/polyline.js ./source/factory/quadratic.js ./source/factory/quaternion.js ./source/factory/radialGradient.js ./source/factory/rectangle.js ./source/factory/renderAnimation.js ./source/factory/shape.js ./source/factory/spiral.js ./source/factory/spriteAsset.js ./source/factory/stack.js ./source/factory/star.js ./source/factory/state.js ./source/factory/tetragon.js ./source/factory/ticker.js ./source/factory/tracer.js ./source/factory/tween.js ./source/factory/unstackedElement.js ./source/factory/vector.js ./source/factory/videoAsset.js ./source/factory/wheel.js ./source/mixin/anchor.js ./source/mixin/asset.js ./source/mixin/assetConsumer.js ./source/mixin/base.js ./source/mixin/cascade.js ./source/mixin/delta.js ./source/mixin/displayShape.js ./source/mixin/dom.js ./source/mixin/entity.js ./source/mixin/filter.js ./source/mixin/mimic.js ./source/mixin/path.js ./source/mixin/pattern.js ./source/mixin/pivot.js ./source/mixin/position.js ./source/mixin/shapeBasic.js ./source/mixin/shapeCurve.js ./source/mixin/shapePathCalculation.js ./source/mixin/styles.js ./source/mixin/tween.js ./source/worker/filter-string.js ./source/worker/filter.js
  • ¶

    Action factory

    Actions are (reversible) functions added to a Scrawl-canvas Ticker timeline. They trigger as the ticker passes through the point (along the ticker’s timeline):

    • if the timeline is moving forwards the action function will be invoked
    • if the timeline is moving backwards the revert function will be invoked
  • ¶

    TODO: basic packet and kill functionality tested in Demo DOM-004, but there’s a lot of Ticker/Tween/Action functionality that needs to be explored and tested further (see Ticker TODO section for issues and suggested work).

  • ¶

    Demos:

    • DOM-006- Tween actions on a DOM element; tracking tween and ticker activity (analytics)
  • ¶

    Imports

    import { constructors } from '../core/library.js';
    import { mergeOver, pushUnique, xt, λnull } from '../core/utilities.js';
    
    import baseMix from '../mixin/base.js';
    import tweenMix from '../mixin/tween.js';
  • ¶

    Action constructor

    const Action = function (items = {}) {
    
        this.makeName(items.name);
        this.register();
        this.set(this.defs);
        this.set(items);
    
        this.calculateEffectiveTime();
    
        if (xt(items.ticker)) this.addToTicker(items.ticker);
    
        return this;
    };
  • ¶

    Action prototype

    let P = Action.prototype = Object.create(Object.prototype);
    P.type = 'Action';
    P.lib = 'tween';
    P.isArtefact = false;
    P.isAsset = false;
  • ¶

    Mixins

    P = baseMix(P);
    P = tweenMix(P);
  • ¶

    Action attributes

    • Attributes defined in the base mixin: name.
    • Attributes defined in the tween mixin: order, ticker, targets, time, action, reverseOnCycleEnd, reversed.
    let defaultAttributes = {
  • ¶

    revert - a function that is triggered when a tween is running in reverse direction. Should be a counterpart to the action function (defined in mixin/tween.js) to reverse the actions performed by that function.

        revert: null
    };
    P.defs = mergeOver(P.defs, defaultAttributes);
  • ¶

    Packet management

    P.packetExclusions = pushUnique(P.packetExclusions, ['targets']);
    P.packetFunctions = pushUnique(P.packetFunctions, ['revert', 'action']);
    
    P.finalizePacketOut = function (copy, items) {
    
        if (Array.isArray(this.targets)) copy.targets = this.targets.map(t => t.name);
    
        return copy;
    };
  • ¶

    Clone management

    No additional clone functionality required

  • ¶

    Kill management

    No additional kill functionality required

  • ¶

    Get, Set, deltaSet

    let S = P.setters;
  • ¶

    Argument must be a function, or a variable holding a reference to a function

    S.revert = function (item) {
    
        this.revert = item;
    
        if (typeof this.revert !== 'function') this.revert = λnull;
    };
  • ¶

    Internal attribute. Set true after the ticker moves past the instance’s time value (and set false if the ticker is moving backwards)

    S.triggered = function (item) {
    
        if (this.triggered !== item) {
    
            if (item) this.action();
            else this.revert();
    
            this.triggered = item;
        }
    };
  • ¶

    set - we perform some additional functionality in the Action set function

    • updating the Action’s Ticker object happens here
    • recalculating effectiveDuration happens here if the time value change
    P.set = function (items = {}) {
    
        if (Object.keys(items).length) {
    
            let setters = this.setters,
                defs = this.defs,
                ticker = (xt(items.ticker)) ? this.ticker : false,
                predefined;
    
            Object.entries(items).forEach(([key, value]) => {
    
                if (key !== 'name') {
    
                    predefined = setters[key];
    
                    if (predefined) predefined.call(this, value);
                    else if (typeof defs[key] !== 'undefined') this[key] = value;
                }
            }, this);
    
            if (ticker) {
    
                this.ticker = ticker;
                this.addToTicker(items.ticker);
            }
            else if (xt(items.time)) this.calculateEffectiveTime();
        }
        return this;
    };
  • ¶

    Animation

  • ¶

    getEndTime - Ticker-related help function

    P.getEndTime = function () {
        return this.effectiveTime;
    };
  • ¶

    update - check to see if the action (or revert) functions need to be invoked, and invokes them as-and-when required.

    TODO: 0% times will fire the action function when the ticker is moving both forwards and backwards, but never fires the revert function. All other %times appear to work as expected.

    P.update = function (items) {
    
        let reversed = this.reversed,
            effectiveTime = this.effectiveTime,
            triggered = this.triggered,
            reverseOnCycleEnd = this.reverseOnCycleEnd,
            tick = items.tick,
            reverseTick = items.reverseTick,
            willLoop = items.willLoop,
            next = items.next;
    
        if (reversed) {
    
            if (reverseTick >= effectiveTime) {
    
                if (!triggered) {
    
                    this.action();
                    this.triggered = true;
                }
            }
            else {
    
                if (triggered) {
    
                    this.revert();
                    this.triggered = false;
                }
            }
        }
        else {
            if (tick >= effectiveTime) {
    
                if (!triggered) {
    
                    this.action();
                    this.triggered = true;
                }
            }
            else {
    
                if (triggered) {
    
                    this.revert();
                    this.triggered = false;
                }
            }
        }
    
        if (willLoop) this.triggered = !this.triggered;
    
        return true;
    };
  • ¶

    Factory

    let myaction = scrawl.makeAction({
    
        // Unique name (can be computer generated)
        name: 'red',
    
        // Scrawl-canvas ticker object, or its name String
        ticker: tickerObject,
    
        // Any Scrawl-canvas object that can be actioned
        // - or that object's name String
        // - or a (mixed) array of targets
        targets: scrawlCanvasObject,
    
        // String% distance from ticker start, or a similar time value
        time: '6.25%',
    
        // 'action' and 'revert' functions, to be applied to targets
        action: function () { 
            element.set({ 
                css: { 
                    backgroundColor: 'red', 
                },
            });
        },
    
        revert: function () {
            element.set({ 
                css: { 
                    backgroundColor: 'blue', 
                },
            });
        },
    });
    const makeAction = function (items) {
        return new Action(items);
    };
    
    constructors.Action = Action;
  • ¶

    Exports

    export {
        makeAction,
    };