import { constructors } from '../core/library.js';
import { mergeOver, pushUnique, xt, λnull } from '../core/utilities.js';
import baseMix from '../mixin/base.js';
import tweenMix from '../mixin/tween.js';Actions are (reversible) functions added to a Scrawl-canvas Ticker timeline. They trigger as the ticker passes through the point (along the ticker’s timeline):
TODO: basic packet and kill functionality tested in Demo DOM-004, but there’s a lot of Ticker/Tween/Action functionality that needs to be explored and tested further (see Ticker TODO section for issues and suggested work).
import { constructors } from '../core/library.js';
import { mergeOver, pushUnique, xt, λnull } from '../core/utilities.js';
import baseMix from '../mixin/base.js';
import tweenMix from '../mixin/tween.js';const Action = function (items = {}) {
this.makeName(items.name);
this.register();
this.set(this.defs);
this.set(items);
this.calculateEffectiveTime();
if (xt(items.ticker)) this.addToTicker(items.ticker);
return this;
};let P = Action.prototype = Object.create(Object.prototype);
P.type = 'Action';
P.lib = 'tween';
P.isArtefact = false;
P.isAsset = false;P = baseMix(P);
P = tweenMix(P);let defaultAttributes = {revert - a function that is triggered when a tween is running in reverse direction. Should be a counterpart to the action function (defined in mixin/tween.js) to reverse the actions performed by that function.
revert: null
};
P.defs = mergeOver(P.defs, defaultAttributes);P.packetExclusions = pushUnique(P.packetExclusions, ['targets']);
P.packetFunctions = pushUnique(P.packetFunctions, ['revert', 'action']);
P.finalizePacketOut = function (copy, items) {
if (Array.isArray(this.targets)) copy.targets = this.targets.map(t => t.name);
return copy;
};let S = P.setters;Argument must be a function, or a variable holding a reference to a function
S.revert = function (item) {
this.revert = item;
if (typeof this.revert !== 'function') this.revert = λnull;
};Internal attribute. Set true after the ticker moves past the instance’s time value (and set false if the ticker is moving backwards)
S.triggered = function (item) {
if (this.triggered !== item) {
if (item) this.action();
else this.revert();
this.triggered = item;
}
};set - we perform some additional functionality in the Action set function
P.set = function (items = {}) {
if (Object.keys(items).length) {
let setters = this.setters,
defs = this.defs,
ticker = (xt(items.ticker)) ? this.ticker : false,
predefined;
Object.entries(items).forEach(([key, value]) => {
if (key !== 'name') {
predefined = setters[key];
if (predefined) predefined.call(this, value);
else if (typeof defs[key] !== 'undefined') this[key] = value;
}
}, this);
if (ticker) {
this.ticker = ticker;
this.addToTicker(items.ticker);
}
else if (xt(items.time)) this.calculateEffectiveTime();
}
return this;
};getEndTime - Ticker-related help function
P.getEndTime = function () {
return this.effectiveTime;
};update - check to see if the action (or revert) functions need to be invoked, and invokes them as-and-when required.
TODO: 0% times will fire the action function when the ticker is moving both forwards and backwards, but never fires the revert function. All other %times appear to work as expected.
P.update = function (items) {
let reversed = this.reversed,
effectiveTime = this.effectiveTime,
triggered = this.triggered,
reverseOnCycleEnd = this.reverseOnCycleEnd,
tick = items.tick,
reverseTick = items.reverseTick,
willLoop = items.willLoop,
next = items.next;
if (reversed) {
if (reverseTick >= effectiveTime) {
if (!triggered) {
this.action();
this.triggered = true;
}
}
else {
if (triggered) {
this.revert();
this.triggered = false;
}
}
}
else {
if (tick >= effectiveTime) {
if (!triggered) {
this.action();
this.triggered = true;
}
}
else {
if (triggered) {
this.revert();
this.triggered = false;
}
}
}
if (willLoop) this.triggered = !this.triggered;
return true;
};let myaction = scrawl.makeAction({
// Unique name (can be computer generated)
name: 'red',
// Scrawl-canvas ticker object, or its name String
ticker: tickerObject,
// Any Scrawl-canvas object that can be actioned
// - or that object's name String
// - or a (mixed) array of targets
targets: scrawlCanvasObject,
// String% distance from ticker start, or a similar time value
time: '6.25%',
// 'action' and 'revert' functions, to be applied to targets
action: function () {
element.set({
css: {
backgroundColor: 'red',
},
});
},
revert: function () {
element.set({
css: {
backgroundColor: 'blue',
},
});
},
});
const makeAction = function (items) {
return new Action(items);
};
constructors.Action = Action;export {
makeAction,
};