import { constructors } from '../core/library.js';
import { mergeOver } from '../core/utilities.js';
import { requestVector, releaseVector } from './vector.js';
import baseMix from '../mixin/base.js';
import shapeMix from '../mixin/shapeBasic.js';A factory for generating star shape-based entitys
Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API’s Path2D interface. They use the shapeBasic and shapePathCalculation (some also use shapeCurve) mixins to define much of their functionality.
All path-defined entitys can be positioned, cloned, filtered etc:
scale instead.A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path:
useAsPath flag to true.path attribute to the path-defined entity’s name-String (or the entity itself), and set its lockTo Array values to "path".pathPosition attribute to a float Number value between 0.0 - 1.0, with 0 being the start of the path, and 1 being its end.addPathRotation flag to true.delta object, or triggering a Tween to perform the movement.import { constructors } from '../core/library.js';
import { mergeOver } from '../core/utilities.js';
import { requestVector, releaseVector } from './vector.js';
import baseMix from '../mixin/base.js';
import shapeMix from '../mixin/shapeBasic.js';const Cog = function (items = {}) {
this.shapeInit(items);
return this;
};let P = Cog.prototype = Object.create(Object.prototype);
P.type = 'Cog';
P.lib = 'entity';
P.isArtefact = true;
P.isAsset = false;P = baseMix(P);
P = shapeMix(P);let defaultAttributes = {
outerRadius: 0,
innerRadius: 0,
outerControlsDistance: 0,
innerControlsDistance: 0,
outerControlsOffset: 0,
innerControlsOffset: 0,
points: 0,
twist: 0,
curve: 'bezier',
};
P.defs = mergeOver(P.defs, defaultAttributes);let S = P.setters,
D = P.deltaSetters;outerRadius, innerRadius
S.outerRadius = function (item) {
this.outerRadius = item;
this.updateDirty();
};
D.outerRadius = function (item) {
this.outerRadius += item;
this.updateDirty();
};
S.innerRadius = function (item) {
this.innerRadius = item;
this.updateDirty();
};
D.innerRadius = function (item) {
this.innerRadius += item;
this.updateDirty();
};outerControlsDistance, innerControlsDistance
S.outerControlsDistance = function (item) {
this.outerControlsDistance = item;
this.updateDirty();
};
D.outerControlsDistance = function (item) {
this.outerControlsDistance += item;
this.updateDirty();
};
S.innerControlsDistance = function (item) {
this.innerControlsDistance = item;
this.updateDirty();
};
D.innerControlsDistance = function (item) {
this.innerControlsDistance += item;
this.updateDirty();
};outerControlsOffset, innerControlsOffset
S.outerControlsOffset = function (item) {
this.outerControlsOffset = item;
this.updateDirty();
};
D.outerControlsOffset = function (item) {
this.outerControlsOffset += item;
this.updateDirty();
};
S.innerControlsOffset = function (item) {
this.innerControlsOffset = item;
this.updateDirty();
};
D.innerControlsOffset = function (item) {
this.innerControlsOffset += item;
this.updateDirty();
};points
S.points = function (item) {
this.points = item;
this.updateDirty();
};
D.points = function (item) {
this.points += item;
this.updateDirty();
};twist
S.twist = function (item) {
this.twist = item;
this.updateDirty();
};
D.twist = function (item) {
this.twist += item;
this.updateDirty();
};useBezierCurve
S.curve = function (item) {
if (item && ['line', 'quadratic', 'bezier'].indexOf(item) >= 0) {
this.curve = item;
this.updateDirty();
}
else {
this.curve = 'bezier';
this.updateDirty();
}
};cleanSpecies - internal helper function - called by prepareStamp
P.cleanSpecies = function () {
this.dirtySpecies = false;
let p = 'M0,0';
p = this.makeCogPath();
this.pathDefinition = p;
};makeCogPath - internal helper function - called by cleanSpecies
P.makeCogPath = function () {
let {points, twist, outerRadius, innerRadius, outerControlsDistance, innerControlsDistance, outerControlsOffset, innerControlsOffset, curve} = this;
let turn = 360 / points,
xPts = [],
currentTrailX, currentTrailY, currentPointX, currentPointY, currentLeadX, currentLeadY,
controlStartX, controlStartY, deltaX, deltaY, controlEndX, controlEndY,
myMin, myXoffset, myYoffset, i,
myPath = '';
if (outerRadius.substring || innerRadius.substring || outerControlsDistance.substring || innerControlsDistance.substring || outerControlsOffset.substring || innerControlsOffset.substring) {
let host = this.getHost();
if (host) {
let [hW, hH] = host.currentDimensions;
outerRadius = (outerRadius.substring) ? (parseFloat(outerRadius) / 100) * hW : outerRadius;
innerRadius = (innerRadius.substring) ? (parseFloat(innerRadius) / 100) * hW : innerRadius;
outerControlsDistance = (outerControlsDistance.substring) ? (parseFloat(outerControlsDistance) / 100) * hW : outerControlsDistance;
innerControlsDistance = (innerControlsDistance.substring) ? (parseFloat(innerControlsDistance) / 100) * hW : innerControlsDistance;
outerControlsOffset = (outerControlsOffset.substring) ? (parseFloat(outerControlsOffset) / 100) * hW : outerControlsOffset;
innerControlsOffset = (innerControlsOffset.substring) ? (parseFloat(innerControlsOffset) / 100) * hW : innerControlsOffset;
}
}
let outerPoint = requestVector({x: 0, y: -outerRadius}),
innerPoint = requestVector({x: 0, y: -innerRadius}),
outerPointLead = requestVector({x: outerControlsDistance + outerControlsOffset, y: -outerRadius}),
innerPointTrail = requestVector({x: -innerControlsDistance + innerControlsOffset, y: -innerRadius}),
innerPointLead = requestVector({x: innerControlsDistance + innerControlsOffset, y: -innerRadius}),
outerPointTrail = requestVector({x: -outerControlsDistance + outerControlsOffset, y: -outerRadius});
innerPointTrail.rotate(-turn/2);
innerPointTrail.rotate(twist);
innerPoint.rotate(-turn/2);
innerPoint.rotate(twist);
innerPointLead.rotate(-turn/2);
innerPointLead.rotate(twist);
currentPointX = outerPoint.x;
currentPointY = outerPoint.y;
xPts.push(currentPointX);
if (curve == 'bezier') {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
innerPointTrail.rotate(turn);
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPointTrail.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointTrail.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
outerPointTrail.rotate(turn);
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPointTrail.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointTrail.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
else if (curve == 'quadratic') {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
else {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
innerPointTrail.rotate(turn);
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPointTrail.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((innerPointTrail.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
outerPointTrail.rotate(turn);
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPointTrail.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((outerPointTrail.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
xPts.push(currentPointX);
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
releaseVector(outerPoint, outerPointLead, outerPointTrail, innerPoint, innerPointLead, innerPointTrail);
myMin = Math.min(...xPts);
myXoffset = Math.abs(myMin).toFixed(1);
if (curve == 'bezier') return `m${myXoffset},0c${myPath}z`;
if (curve == 'quadratic') return `m${myXoffset},0q${myPath}z`;
return `m${myXoffset},0l${myPath}z`;
};Accepts argument with attributes:
0 will produce a star with all of its sides of equal length and the star’s valleys falling midway between its connecting points.innerRadius can be larger than outerRadiusscrawl.makeCog({
name: 'smooth-cog',
startX: 20,
startY: 1980,
outerRadius: 80,
innerRadius: 60,
outerControlsDistance: 10,
innerControlsDistance: 6,
points: 12,
fillStyle: 'coral',
lineWidth: 2,
method: 'fillAndDraw',
});
const makeCog = function (items = {}) {
items.species = 'cog';
return new Cog(items);
};
constructors.Cog = Cog;export {
makeCog,
};