• Jump To … +
    ./source/core/animationloop.js ./source/core/component.js ./source/core/document.js ./source/core/events.js ./source/core/init.js ./source/core/library.js ./source/core/userInteraction.js ./source/core/utilities.js ./source/factory/action.js ./source/factory/anchor.js ./source/factory/animation.js ./source/factory/bezier.js ./source/factory/block.js ./source/factory/canvas.js ./source/factory/cell.js ./source/factory/cog.js ./source/factory/color.js ./source/factory/coordinate.js ./source/factory/element.js ./source/factory/emitter.js ./source/factory/filter.js ./source/factory/fontAttributes.js ./source/factory/gradient.js ./source/factory/grid.js ./source/factory/group.js ./source/factory/imageAsset.js ./source/factory/line.js ./source/factory/loom.js ./source/factory/mesh.js ./source/factory/net.js ./source/factory/noise.js ./source/factory/oval.js ./source/factory/palette.js ./source/factory/particle.js ./source/factory/particleForce.js ./source/factory/particleHistory.js ./source/factory/particleSpring.js ./source/factory/particleWorld.js ./source/factory/pattern.js ./source/factory/phrase.js ./source/factory/picture.js ./source/factory/polygon.js ./source/factory/polyline.js ./source/factory/quadratic.js ./source/factory/quaternion.js ./source/factory/radialGradient.js ./source/factory/rectangle.js ./source/factory/renderAnimation.js ./source/factory/shape.js ./source/factory/spiral.js ./source/factory/spriteAsset.js ./source/factory/stack.js ./source/factory/star.js ./source/factory/state.js ./source/factory/tetragon.js ./source/factory/ticker.js ./source/factory/tracer.js ./source/factory/tween.js ./source/factory/unstackedElement.js ./source/factory/vector.js ./source/factory/videoAsset.js ./source/factory/wheel.js ./source/mixin/anchor.js ./source/mixin/asset.js ./source/mixin/assetConsumer.js ./source/mixin/base.js ./source/mixin/cascade.js ./source/mixin/delta.js ./source/mixin/displayShape.js ./source/mixin/dom.js ./source/mixin/entity.js ./source/mixin/filter.js ./source/mixin/mimic.js ./source/mixin/path.js ./source/mixin/pattern.js ./source/mixin/pivot.js ./source/mixin/position.js ./source/mixin/shapeBasic.js ./source/mixin/shapeCurve.js ./source/mixin/shapePathCalculation.js ./source/mixin/styles.js ./source/mixin/tween.js ./source/worker/filter-string.js ./source/worker/filter.js
  • ¶

    Polygon factory

    A factory for generating various straight-edged polygon shape-based entitys

    Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API’s Path2D interface. They use the shapeBasic and shapePathCalculation (some also use shapeCurve) mixins to define much of their functionality.

    All path-defined entitys can be positioned, cloned, filtered etc:

    • Positioning functionality for the entity is supplied by the position mixin, while rendering functionality comes from the entity mixin.
    • Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use scale instead.
    • Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside Gradient, RadialGradient, Color and Pattern objects.
    • They will also accept Filter objects.
    • They can use Anchor objects for user navigation.
    • They can be rendered to the canvas by including them in a Cell object’s Group.
    • They can be animated directly, or using delta animation, or act as the target for Tween animations.
    • Path-defined entitys can be cloned, and killed.
  • ¶

    Using path-defined entitys as Scrawl-canvas paths

    A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path:

    • To enable a path-defined entity to be used as a path by other artefacts, set its useAsPath flag to true.
    • The artefact can then set its path attribute to the path-defined entity’s name-String (or the entity itself), and set its lockTo Array values to "path".
    • We position the artefact by setting its pathPosition attribute to a float Number value between 0.0 - 1.0, with 0 being the start of the path, and 1 being its end.
    • Path-defined entitys can use other path-defined entitys as a path.
    • Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path.
    • Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - tangential rotation by setting their addPathRotation flag to true.
    • Animate an artefact along the path by either using the artefact’s delta object, or triggering a Tween to perform the movement.
  • ¶

    Demos:

    • Canvas-011 - Shape entity (make, clone, method); drag and drop shape entitys
    • Canvas-012 - Shape entity position; shape entity as a path for other artefacts to follow
    • Canvas-013 - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral
    • Canvas-014 - Line, quadratic and bezier entitys - control lock alternatives
    • Canvas-018 - Phrase entity - text along a path
    • Canvas-024 - Loom entity functionality
    • Canvas-030 - Polyline entity functionality
    • Canvas-038 - Responsive Shape-based entitys
    • DOM-015 - Use stacked DOM artefact corners as pivot points
    • Component-004 - Scrawl-canvas packets - save and load a range of different entitys
  • ¶

    Imports

    import { constructors } from '../core/library.js';
    import { mergeOver } from '../core/utilities.js';
    
    import { requestVector, releaseVector } from './vector.js';
    
    import baseMix from '../mixin/base.js';
    import shapeMix from '../mixin/shapeBasic.js';
  • ¶

    Polygon constructor

    const Polygon = function (items = {}) {
    
        this.shapeInit(items);
        return this;
    };
  • ¶

    Polygon prototype

    let P = Polygon.prototype = Object.create(Object.prototype);
    P.type = 'Polygon';
    P.lib = 'entity';
    P.isArtefact = true;
    P.isAsset = false;
  • ¶

    Mixins

    • base
    • shapeBasic
    P = baseMix(P);
    P = shapeMix(P);
  • ¶

    Polygon attributes

    • Attributes defined in the base mixin: name.
    • Attributes defined in the position mixin: group, visibility, order, start, startX, startY, handle, handleX, handleY, offset, offsetX, offsetY, dimensions, width, height, pivoted, mimicked, lockTo, lockXTo, lockYTo, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag.
    • Attributes defined in the delta mixin: delta, noDeltaUpdates.
    • Attributes defined in the pivot mixin: pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation.
    • Attributes defined in the mimic mixin: mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic.
    • Attributes defined in the path mixin: path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed.
    • Attributes defined in the entity mixin: method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter.
    • Attributes defined in the anchor mixin: anchor.
    • Attributes defined in the filter mixin: filters, isStencil.
    • Attributes defined in the shapeBasic mixin: species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed.
    let defaultAttributes = {
    
        sides: 0,
        radius: 0,
    };
    P.defs = mergeOver(P.defs, defaultAttributes);
  • ¶

    Packet management

    No additional packet functionality required

  • ¶

    Clone management

    No additional clone functionality required

  • ¶

    Kill management

    No additional kill functionality required

  • ¶

    Get, Set, deltaSet

    let S = P.setters,
        D = P.deltaSetters;
  • ¶

    sides

    S.sides = function (item) {
    
        this.sides = item;
        this.updateDirty();
    };
    D.sides = function (item) {
    
        this.sides += item;
        this.updateDirty();
    };
  • ¶

    sideLength

    S.radius = function (item) {
    
        this.radius = item;
        this.updateDirty();
    };
    D.radius = function (item) {
    
        this.radius += item;
        this.updateDirty();
    };
  • ¶

    Prototype functions

  • ¶

    cleanSpecies - internal helper function - called by prepareStamp

    P.cleanSpecies = function () {
    
        this.dirtySpecies = false;
    
        let p = 'M0,0';
        p = this.makePolygonPath();
    
        this.pathDefinition = p;
    };
  • ¶

    makePolygonPath - internal helper function - called by cleanSpecies

    P.makePolygonPath = function () {
    
        let radius = this.radius,
            sides = this.sides,
            turn = 360 / sides,
            myPath = ``,
            yPts = [],
            currentY = 0,
            myMax, myMin, myYoffset;
    
        let v = requestVector({x: 0, y: -radius});
    
        for (let i = 0; i < sides; i++) {
    
            v.rotate(turn);
            currentY += v.y;
            yPts.push(currentY);
            myPath += `${v.x.toFixed(1)},${v.y.toFixed(1)} `;
        }
    
        releaseVector(v);
    
        myMin = Math.min(...yPts);
        myMax = Math.max(...yPts);
        myYoffset = (((Math.abs(myMin) + Math.abs(myMax)) - radius) / 2).toFixed(1);
    
        myPath = `m0,${myYoffset}l${myPath}z`;
    
        return myPath;
    };
  • ¶

    Factories

  • ¶
    makePolygon

    Accepts argument with attributes:

    • sides (required) - integer positive Number (greater than 2) representing the number of sides the Shape will have
    • radius (required) - float Number representing the distance (in px) from the center of the Shape to the first angle on the Shape’s circumference.
    scrawl.makePolygon({
    
        name: 'triangle',
    
        startX: 20,
        startY: 935,
    
        radius: 60,
        sides: 3,
    
        fillStyle: 'lightblue',
        method: 'fillAndDraw',
    });
    const makePolygon = function (items = {}) {
    
        items.species = 'polygon';
        return new Polygon(items);
    };
    
    constructors.Polygon = Polygon;
  • ¶

    Exports

    export {
        makePolygon,
    };