import { constructors, radian } from '../core/library.js';
import { mergeOver, xt, xto, isa_number } from '../core/utilities.js';
import baseMix from '../mixin/base.js';
import entityMix from '../mixin/entity.js';Wheel entitys are circles and part-circles rendered onto a DOM <canvas> element using the Canvas 2D API’s Path2D interface - specifically the arc() and lineTo() methods.
import { constructors, radian } from '../core/library.js';
import { mergeOver, xt, xto, isa_number } from '../core/utilities.js';
import baseMix from '../mixin/base.js';
import entityMix from '../mixin/entity.js';ensureFloat - return the value provided as a floating point number of given precision; return 0 if not a number
const ensureFloat = (val, precision) => {
val = parseFloat(val);
if (!isa_number(val)) val = 0;
if (!isa_number(precision)) precision = 0;
return parseFloat(val.toFixed(precision));
};const Wheel = function (items = {}) {
if (!xto(items.dimensions, items.width, items.height, items.radius)) items.radius = 5;
this.entityInit(items);
return this;
};let P = Wheel.prototype = Object.create(Object.prototype);
P.type = 'Wheel';
P.lib = 'entity';
P.isArtefact = true;
P.isAsset = false;P = baseMix(P);
P = entityMix(P);let defaultAttributes = {radius - the circle’s radius measured in Number pixels, or as a String% - `’10%’ - of the Cell’s width
radius: 5,startAngle, endAngle - the Number angles at which the rendered arc starts and ends, in degrees (not radians), with 0° and 360° set horizontally to the right (+ve x axis) of the circle’s center.
startAngle: 0,
endAngle: 360,clockwise - a Boolean flag which, when true, draws the arc in a clockwise rotation between the start and end angles; a false value causes the arc to be drawn in an anti-clockwise direction.
clockwise: true,includeCenter - a Boolean flag which, when true, draws a line from the end angle to the center of the circle
includeCenter: false,closed - a Boolean flag which, when true, draws a line from the end angle to the start angle. If includeCenter has been set to true, the line will be drawn from the center of the circle to the start angle position on the circle circumference.
closed: true,
};
P.defs = mergeOver(P.defs, defaultAttributes);let G = P.getters,
S = P.setters,
D = P.deltaSetters;width and height (and dimensions) values are largely irrelevant to Wheel entitys; they get used internally purely as part of the Display cycle stamp functionality.
If they are used to (delta)set the entity’s values then the radius will be set to half the supplied value with String% values calculated from the entity’s host’s width, while height and width will equalize to maintain dimensional integrity.
S.width = function (val) {
if (val != null) {
let dims = this.dimensions;
dims[0] = dims[1] = val;
this.dimensionsHelper();
}
};
D.width = function (val) {
let dims = this.dimensions;
dims[0] = dims[1] = addStrings(dims[0], val);
this.dimensionsHelper();
};
S.height = function (val) {
if (val != null) {
let dims = this.dimensions;
dims[0] = dims[1] = val;
this.dimensionsHelper();
}
};
D.height = function (val) {
let dims = this.dimensions;
dims[0] = dims[1] = addStrings(dims[0], val);
this.dimensionsHelper();
};
S.dimensions = function (w, h) {
this.setCoordinateHelper('dimensions', w, h);
this.dimensionsHelper();
};
D.dimensions = function (w, h) {
this.setDeltaCoordinateHelper('dimensions', w, h);
this.dimensionsHelper();
}Setters for attributes specific to the Wheel entity
S.radius = function (val) {
this.radius = val;
this.radiusHelper();
};
D.radius = function (val) {
this.radius = addStrings(this.radius, val);
this.radiusHelper();
};
S.startAngle = function (val) {
this.startAngle = ensureFloat(val, 4);
this.dirtyPathObject = true;
};
D.startAngle = function (val) {
this.startAngle += ensureFloat(val, 4);
this.dirtyPathObject = true;
};
S.endAngle = function (val) {
this.endAngle = ensureFloat(val, 4);
this.dirtyPathObject = true;
};
D.endAngle = function (val) {
this.endAngle += ensureFloat(val, 4);
this.dirtyPathObject = true;
};
S.closed = function (bool) {
if(xt(bool)) {
this.closed = !!bool;
this.dirtyPathObject = true;
}
};
S.includeCenter = function (bool) {
if(xt(bool)) {
this.includeCenter = !!bool;
this.dirtyPathObject = true;
}
};
S.clockwise = function (bool) {
if(xt(bool)) {
this.clockwise = !!bool;
this.dirtyPathObject = true;
}
};Internal functions for reconciling dimensions and radius attribute values
P.dimensionsHelper = function () {
let width = this.dimensions[0];
if (width.substring) this.radius = `${(parseFloat(width) / 2)}%`;
else this.radius = (width / 2);
this.dirtyDimensions = true;
};
P.radiusHelper = function () {
let radius = this.radius,
dims = this.dimensions;
if (radius.substring) dims[0] = dims[1] = (parseFloat(radius) * 2) + '%';
else dims[0] = dims[1] = (radius * 2);
this.dirtyDimensions = true;
};Dimensions calculations - overwrites mixin/position.js function
P.cleanDimensionsAdditionalActions = function () {
let radius = this.radius,
dims = this.currentDimensions,
calculatedRadius = (radius.substring) ? (parseFloat(radius) / 100) * dims[0] : radius;
if (dims[0] !== calculatedRadius * 2) {
dims[1] = dims[0];
this.currentRadius = dims[0] / 2;
}
else this.currentRadius = calculatedRadius;
};Calculate the Wheel entity’s Path2D object
P.cleanPathObject = function () {
this.dirtyPathObject = false;
if (!this.noPathUpdates || !this.pathObject) {
let p = this.pathObject = new Path2D();
let handle = this.currentStampHandlePosition,
scale = this.currentScale,
radius = this.currentRadius * scale,
x = radius - (handle[0] * scale),
y = radius - (handle[1] * scale),
starts = this.startAngle * radian,
ends = this.endAngle * radian;
p.arc(x, y, radius, starts, ends, !this.clockwise);
if (this.includeCenter) {
p.lineTo(x, y);
p.closePath();
}
else if (this.closed) p.closePath();
}
};scrawl.makeWheel({
name: 'mywheel-fill',
radius: 50,
startAngle: 15,
endAngle: -15,
includeCenter: true,
startX: 475,
startY: 475,
fillStyle: 'purple',
strokeStyle: 'gold',
lineWidth: 6,
lineJoin: 'round',
shadowOffsetX: 4,
shadowOffsetY: 4,
shadowBlur: 2,
shadowColor: 'black',
}).clone({
name: 'mywheel-draw',
startX: 325,
method: 'draw',
sharedState: true,
});
const makeWheel = function (items) {
return new Wheel(items);
};
constructors.Wheel = Wheel;export {
makeWheel,
};