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  • §

    Demo Canvas 056

    Seeded random number generator; point on path

  • §

    Run code

    import * as scrawl from '../source/scrawl.js'
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    let canvas = scrawl.library.artefact.mycanvas;
  • §

    Magic numbers

    const noOfPins = 16,
        angleAddition = 90,
        pinRotationAngle = 360 / noOfPins;;
  • §

    User-updatable values

    let densityValue = 600,
        lengthValue = 20,
        rotationValue = 360,
        pathrollValue = false;
  • §

    We use a Polyline entity as the guide along which we shall calculate the hairs for our Shape entity. The Polyline’s pins are a set of Wheel entitys which the user can drag around the canvas to reshape the Polyline

    const firstPins = scrawl.makeGroup({
        name: 'first-pins',
        host: canvas.base.name,
    });
    
    const coord = scrawl.requestCoordinate();
    
    for (let i = 0; i < noOfPins; i++) {
    
        coord.setFromArray([0, 200]).rotate(i * pinRotationAngle).add([300, 300]);
    
        scrawl.makeWheel({
            name: `pin-1-${i}`,
            group: 'first-pins',
  • §

    @ts-expect-error

            start: [...coord],
            handle: ['center', 'center'],
            radius: 10,
            fillStyle: 'red',
            method: 'fillThenDraw',
        });
    }
    
    scrawl.releaseCoordinate(coord);
    
    const firstOutline = scrawl.makePolyline({
    
        name: 'first-outline',
        pins: firstPins.get('artefacts'),
        mapToPins: true,
        tension: 0.25,
        strokeStyle: 'green',
        method: 'draw',
        closed: true,
        useAsPath: true,
        constantPathSpeed: true,
    });
  • §

    The Shape entity starts with a minimal pathDefinition value. Note that the Shape’s start and handle attributes are centered; this entity does not pivot or mimic to the Polyline entity which is why their borders are often misaligned.

    const secondOutline = scrawl.makeShape({
    
        name: 'second-outline',
        pathDefinition: 'm0,0',
        start: ['center', 'center'],
        handle: ['center', 'center'],
        lineWidth: 4,
        lineCap: 'round',
        strokeStyle: 'darkslategray',
        method: 'draw',
    });
  • §

    We recalculate the Shape entity’s pathDefinition value each time the user updates a control or drags one of the Polyline entity’s pins.

    let currentOutline = '';
    
    const checkOutlines = function () {
    
        let outline = firstOutline.get('pathDefinition');
    
        if (outline !== currentOutline) {
    
            currentOutline = outline;
  • §

    Rotations are calculated with the help of a pool Coordinate object

            const coord = scrawl.requestCoordinate();
  • §

    Get the number generator

            const numberGenerator = scrawl.seededRandomNumberGenerator('hello-world');
    
            let pos, x, y, a, dx, dy;
            let line = '';
    
            for (let i = 0; i < densityValue; i++) {
  • §

    getPathPositionData returns an Object with attributes x, y, angle.

    • The first argument is a float Number value between 0 and 1, representing the relative position of the required point along the path.
    • The second argument is a boolean which, when set to true, will return the constant speed coordinate rather than the natural speed coordinate.
                pos = firstOutline.getPathPositionData(i / densityValue, true);
                x = pos.x;
                y = pos.y;
    
                if (pathrollValue) {
    
                    a = pos.angle + 90;
    
                    coord.set(0, numberGenerator.random() * lengthValue).rotate(a + (numberGenerator.random() * rotationValue)).add([x, y]);
                }
                else {
    
                    coord.set(0, numberGenerator.random() * lengthValue).rotate(numberGenerator.random() * rotationValue).add([x, y]);
                }
                [dx, dy] = coord;
    
                line += `M${x},${y}L${dx},${dy}`;
            }
  • §

    Return the Coordinate object back to the pool - failure to do this leads to memory leaks!

            scrawl.releaseCoordinate(coord);
    
            secondOutline.set({
                pathDefinition: line,
            });
        }
    };
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage', function () {
  • §

    @ts-expect-error

        return `    Rotation: ${rotation.value}; Length: ${length.value}; Density: ${density.value}`;
    });
  • §

    Create the Display cycle animation

    const animation = scrawl.makeRender({
    
        name: "demo-animation",
        target: canvas,
        commence: checkOutlines,
        afterShow: report,
    });
    
    scrawl.makeDragZone({
        zone: canvas,
        collisionGroup: 'first-pins',
        endOn: ['up', 'leave'],
        preventTouchDefaultWhenDragging: true,
    });
  • §

    Development and testing

    const rotation = document.querySelector('#rotation');
    const length = document.querySelector('#length');
    const density = document.querySelector('#density');
    const pathRotation = document.querySelector('#pathroll');
    
    scrawl.addNativeListener(['input', 'change'], () => {
  • §

    @ts-expect-error

        rotationValue = rotation.value;
  • §

    @ts-expect-error

        lengthValue = length.value;
  • §

    @ts-expect-error

        densityValue = density.value;
  • §

    @ts-expect-error

        pathrollValue = ('0' === pathroll.value) ? false : true;
  • §

    Setting the currentOutline variable to a null string guarantees that the Shape entity’s pathDefinition will be recalculated at the start of the next Display cycle

        currentOutline = '';
    
    }, '.controlItem');
  • §

    @ts-expect-error

    rotation.value = 360;
  • §

    @ts-expect-error

    length.value = 20;
  • §

    @ts-expect-error

    density.value = 600;
    pathroll.options.selectedIndex = 0;
    
    console.log(scrawl.library);