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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-015a.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-019a.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/core-001.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-002a.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/rapier-001.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-000.js ./demo/temp-001.js ./demo/temp-001a.js ./demo/temp-002.js ./demo/temp-003.js ./demo/temp-004.js ./demo/temp-005.js ./demo/temp-006.js ./demo/temp-007.js ./demo/temp-008.js ./demo/temp-009.js ./demo/temp-010.js ./demo/temp-011.js ./demo/temp-012.js ./demo/temp-013.js ./demo/temp-014.js ./demo/temp-015.js ./demo/temp-016.js ./demo/temp-017.js ./demo/temp-018.js ./demo/temp-018a.js ./demo/temp-019.js ./demo/temp-020.js ./demo/temp-021.js ./demo/temp-022.js ./demo/temp-023.js ./demo/temp-024.js ./demo/temp-025.js ./demo/temp-026.js ./demo/temp-027.js ./demo/temp-028.js ./demo/temp-029.js ./demo/temp-030.js ./demo/temp-031.js ./demo/temp-032.js ./demo/temp-033.js ./demo/temp-034.js ./demo/temp-035.js ./demo/temp-036.js ./demo/temp-037.js ./demo/temp-100.js ./demo/temp-101.js ./demo/temp-102.js ./demo/temp-103.js ./demo/temp-104.js ./demo/temp-200.js ./demo/temp-201.js ./demo/temp-301.js ./demo/temp-inkscapeSvgFilters.js ./demo/temp-lottie.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Rapier 001

    Rapier physics engine - stacking boxes

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
  • §

    @ts-expect-error

    import rapier from "https://cdn.skypack.dev/@dimforge/rapier2d-compat";
    
    import { reportSpeed } from './utilities.js';
  • §

    We are using a 600px x 600px canvas

    • which means we can assume 1 rapierUnit = 60px
    • remember that the y coordinates are positive-up from the bottom left corner
    • and rapier cube dimensions are measured as halfwidth, halfheight
    • also, rapier rotation is the opposite direction to Scrawl-canvas roll
    const unit = 60,
        halfUnit = unit / 2,
        thirdUnit = unit / 3,
        sixthUnit = unit / 6,
        rows = 10,
        cols = 10,
        width = 600,
        height = 600;
  • §

    Scene setup

    const artefacts = scrawl.library.artefact;
    
    const canvas = artefacts.mycanvas;
  • §

    Keep the dynamic boxes in their own group (for drag-and-drop functionality later)

    let boxesGroup = scrawl.makeGroup({
        name: "boxes-group",
        host: canvas.base.name
    });
  • §

    Scrawl-canvas entitys

    Build static boxes

    let ground = scrawl.makeBlock({
        name: "my-ground",
        dimensions: [600, 40],
        start: [300, 580],
        handle: ["center", "center"],
        fillStyle: "green",
        method: "fill"
    });
  • §

    A color generator to make our dynamic boxes look pretty

    let colorMaker = scrawl.makeColor({
        name: "box-color-fill-generator",
        maximumColor: "orange",
        minimumColor: "brown"
    });
  • §

    Build dynamic boxes

    for (let y = 0; y < rows; y++) {
    
        for (let x = 0; x < cols; x++) {
    
            scrawl.makeBlock({
                name: `block-${y}-${x}`,
                group: "boxes-group",
                startX: halfUnit + x * unit,
                startY: -sixthUnit + y * unit,
                handle: ["center", "center"],
                width: thirdUnit + Math.ceil(Math.random() * halfUnit),
                height: thirdUnit + Math.ceil(Math.random() * halfUnit),
                fillStyle: colorMaker.getRangeColor(Math.random()),
                method: "fillThenDraw"
            });
        }
    }
  • §

    Rapier rigid bodies

    const boxes = [],
        boxnames = [...boxesGroup.artefacts],
        rad = scrawl.library.radian;
  • §

    Function to automate rigid body generation from Scrawl-canvas Block entitys

    const createBodyFromBlock = function (world, block, density = 1, isStatic = false ) {
    
        let tempx = block.get("startX") / unit,
            tempy = (height - block.get("startY")) / unit,
            tempw = block.get("width") / unit,
            temph = block.get("height") / unit;
    
        let rbDesc, colDesc, rigidBody;
    
        let bodyType = isStatic
            ? rapier.RigidBodyType.Static
            : rapier.RigidBodyType.Dynamic;
    
        rbDesc = new rapier.RigidBodyDesc(bodyType);
        rbDesc.setTranslation(tempx, tempy);
        rigidBody = world.createRigidBody(rbDesc);
        colDesc = rapier.ColliderDesc.cuboid(tempw / 2, temph / 2);
        world.createCollider(colDesc, rigidBody.handle);
    
        return rigidBody;
    };
  • §

    Function to update Scrawl-canvas entitys with Rapier rigid body position/rotation data

    const updatePosition = function (box) {
    
        let { entity, body } = box;
        let { x, y } = body.translation();
    
        let r = -body.rotation() / rad;
    
        let sx = x * unit,
            sy = y * unit;
    
        sy = height - sy;
    
        entity.set({
            startX: sx,
            startY: sy,
            roll: r
        });
    };
  • §

    Flag to run/halt the physics simulation

    let isRunning = false;
  • §

    Initialize Rapier (involves web assembly, thus asynchronous)

    rapier.init()
    .then(() => {
    
        let tempx, tempy, tempw, temph;
  • §

    Create the world, with added gravity

        let gravity = new rapier.Vector2(0.0, -9.8),
            world = new rapier.World(gravity);
  • §

    Create rigid body for static ground entity

        createBodyFromBlock(world, ground, null, true);
  • §

    Create dynamic rigid-bodies for the other boxes

        boxnames.forEach((name) => {
    
            let ent = artefacts[name];
    
            if (ent) {
    
                boxes.push({
                    entity: ent,
                    body: createBodyFromBlock(world, ent, 2)
                });
            }
        });
  • §

    Simulation loop

        const physicsLoop = () => {
    
            if (isRunning) {
    
                world.step();
                boxes.forEach(b => updatePosition(b));
            }
        };
  • §

    Add the simulation loop to our Scrawl-canvas animation object

        animation.set({
            commence: physicsLoop,
        });
    })
    .catch(e => console.log(e));
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Create the Display cycle animation

    const animation = scrawl.makeRender({
        name: "demo-animation",
        target: canvas,
        afterShow: report
    });
  • §

    User interaction

    const runButton = document.querySelector("#run"),
        haltButton = document.querySelector("#halt");
    
    scrawl.addNativeListener("click", e => {
    
        runButton.setAttribute("disabled", "disabled");
        haltButton.removeAttribute("disabled");
        isRunning = true;
    
    }, runButton);
    
    scrawl.addNativeListener("click", e => {
    
        runButton.removeAttribute("disabled");
        haltButton.setAttribute("disabled", "disabled");
        isRunning = false;
    
    }, haltButton);
  • §

    Development and testing

    console.log(scrawl.library);