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  • §

    Demo Canvas 063

    Semi-accessible Minimap; multiple drag zones

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    const canvas = scrawl.library.canvas.mycanvas;
    
    canvas.set({
    
        includeInTabNavigation: true,
    
    }).setBase({
  • §

    The base Cell needs to compile after the other Cells

        compileOrder: 2
    });
  • §

    Magic numbers

    const mainDimensions = 1600;
    const mapDimensions = 200;
    const mainMapRatio = mainDimensions / mapDimensions;
    
    let [displayWidth, displayHeight] = canvas.get("dimensions");
    let frameWidth = (displayWidth / mainDimensions) * mapDimensions;
    let frameHeight = (displayHeight / mainDimensions) * mapDimensions;
  • §

    Build out the large Cell (1600px x 1600px)

    • we don’t actually display this Cell
    const mainCell = canvas.buildCell({
    
        name: "main-cell",
        dimensions: [mainDimensions, mainDimensions],
        shown: false,
        compileOrder: 0,
        backgroundColor: "ivory"
    });
  • §

    Populate the large Cell with some shapes

    const myColorFactory = scrawl.makeColor({
    
        name: "my-color-factory",
        minimumColor: "orange",
        maximumColor: "green"
    });
    
    const myCircleGroup = scrawl.makeGroup({
    
        name: "my-circle-group",
        host: mainCell.name
    });
    
    for (let i = 0; i < 50; i++) {
    
        scrawl.makeWheel({
    
            name: `just-a-wheel-${i}`,
            group: "my-circle-group",
            startX: 50 + Math.random() * (mainDimensions - 100),
            startY: 50 + Math.random() * (mainDimensions - 100),
            radius: 20 + Math.random() * 30,
            fillStyle: myColorFactory.getRangeColor(Math.random()),
            method: "fillThenDraw"
        });
    }
  • §

    Display the large Cell in the base Cell

    const mainCellPicture = scrawl.makePicture({
    
        name: "main-cell-picture",
        group: canvas.base.name,
        asset: "main-cell",
        dimensions: [displayWidth, displayHeight],
        copyDimensions: [displayWidth, displayHeight]
    });
  • §

    Functionality to enable drag-drop on main Cell

    scrawl.makeDragZone({
        zone: canvas,
        collisionGroup: "my-circle-group",
        coordinateSource: mainCell,
        endOn: ["up", "leave"],
        preventTouchDefaultWhenDragging: true,
        processingOrder: 2,
    });
  • §

    Build out the smaller map Cell (200px x 200px)

    • this will initially display in the top right corner
    • it will be draggable too
    const pivotGroup = scrawl.makeGroup({
    
        name: "map-pivot-group",
        host: canvas.base.name
    });
    
    const myMapPivot = scrawl.makeBlock({
    
        name: "map-pivot",
        group: "map-pivot-group",
        start: [displayWidth - mapDimensions, 0],
        dimensions: [mapDimensions, mapDimensions],
        method: "none"
    });
  • §

    Functionality so we can drag-drop the map Cell around the base Cell

    scrawl.makeDragZone({
        zone: canvas,
        collisionGroup: "map-pivot-group",
        coordinateSource: canvas.base,
        endOn: ["up", "leave"],
        preventTouchDefaultWhenDragging: true,
        processingOrder: 1,
    });
    
    const mapCell = canvas.buildCell({
    
        name: "map-cell",
        dimensions: [mapDimensions, mapDimensions],
  • §

    We pivot the map Cell to the draggable Block entity

    • wherever the Block goes, the map Cell will follow
        pivot: "map-pivot",
        lockTo: "pivot",
        backgroundColor: "white",
  • §

    The map Cell needs to compile after the large Cell

        compileOrder: 1
    });
  • §

    Now we can copy the large Cell into the map Cell

    scrawl.makePicture({
    
        name: "map-cell-picture",
        group: "map-cell",
        asset: "main-cell",
        dimensions: ["100%", "100%"],
        copyDimensions: ["100%", "100%"],
        lineWidth: 4,
        method: "fillThenDraw",
        globalAlpha: 0.5
    });
  • §

    Add the draggable map frame

    const myFrameGroup = scrawl.makeGroup({
    
        name: "my-frame-group",
        host: mapCell.name
    });
    
    const frame = scrawl.makeBlock({
    
        name: "my-frame",
        group: "my-frame-group",
        dimensions: [frameWidth, frameHeight],
        strokeStyle: "red",
        lineWidth: 2,
        method: "draw"
    });
  • §

    Functionality so we can drag-drop the frame around the map Cell

    const checkFrameDrag = () => {
    
        if (frameDragZone()) {
    
            let [x, y] = frame.get("position");
    
            let newX = x * mainMapRatio,
            newY = y * mainMapRatio;
  • §

    Adjust the position of the Picture wrt to the frame in the map

            mainCellPicture.set({
                copyStartX: newX,
                copyStartY: newY
            });
  • §

    Adjust the position of the large Cell wrt the base Cell

            mainCell.set({
                startX: -newX,
                startY: -newY
            });
        }
    };
    
    const frameDragZone = scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: "my-frame-group",
        coordinateSource: mapCell,
        endOn: ["up", "leave"],
        updateWhileMoving: checkFrameDrag,
        preventTouchDefaultWhenDragging: true,
        exposeCurrentArtefact: true,
        processingOrder: 0,
    });
  • §

    Add a label to the map Cell

    scrawl.makePhrase({
    
        name: "map-label",
        group: "map-cell",
        text: "Minimap (draggable)",
        font: "16px Arial, sans-serif",
        start: ["center", 10],
        handle: ["center", 0]
    });
  • §

    Scene animation

    const checkForChanges = () => {
    
        const [w, h] = canvas.get("dimensions");
    
        if (w !== displayWidth || h !== displayHeight) {
    
            displayWidth = w;
            displayHeight = h;
    
            frameWidth = (displayWidth / mainDimensions) * mapDimensions;
            frameHeight = (displayHeight / mainDimensions) * mapDimensions;
    
            mainCellPicture.set({
                dimensions: [displayWidth, displayHeight],
                copyDimensions: [displayWidth, displayHeight]
            });
    
            frame.set({
                dimensions: [frameWidth, frameHeight]
            });
    
            myMapPivot.set({
                start: [displayWidth - mapDimensions, 0]
            });
        }
    
        mainCell.updateHere();
        mapCell.updateHere();
    };
  • §

    Keyboard navigation

    const moveFrame = (direction) => {
    
        let [x, y] = frame.get('position');
    
        switch (direction) {
    
            case 'left' :
                x -= 1;
                break;
            case 'up' :
                y -= 1;
                break;
            case 'right' :
                x += 1;
                break;
            case 'down' :
                y += 1;
                break;
        }
    
        let newX = x * mainMapRatio,
            newY = y * mainMapRatio;
    
        frame.set({
            startX: x,
            startY: y,
        });
  • §

    Adjust the position of the Picture wrt to the frame in the map

        mainCellPicture.set({
            copyStartX: newX,
            copyStartY: newY
        });
  • §

    Adjust the position of the large Cell wrt the base Cell

        mainCell.set({
            startX: -newX,
            startY: -newY
        });
    };
    
    const moveMinimap = (direction) => {
    
        let [x, y] = myMapPivot.get('position');
    
        switch (direction) {
    
            case 'left' :
                x -= 2;
                break;
            case 'up' :
                y -= 2;
                break;
            case 'right' :
                x += 2;
                break;
            case 'down' :
                y += 2;
                break;
        }
    
        myMapPivot.set({
            startX: x,
            startY: y,
        });
    };
    
    const zoom = (direction) => {
    
    };
    
    const canvasKeys = (e) => {
    
        const { keyCode, shiftKey, isComposing } = e;
  • §

    Ignore when user is composing a glyph

        if (isComposing || 229 === keyCode) return;
  • §

    Tab, Enter/Return, Esc

        if (9 === keyCode || 13 === keyCode || 27 === keyCode) {
            canvas.domElement.blur();
            return;
        }
    
        e.preventDefault();
  • §

    Left/right arrow keys (with and without shift)

        if (shiftKey) {
            if (37 === keyCode) moveMinimap('left');
            else if (38 === keyCode) moveMinimap('up');
            else if (39 === keyCode) moveMinimap('right');
            else if (40 === keyCode) moveMinimap('down');
        }
        else {
            if (37 === keyCode) moveFrame('left');
            else if (38 === keyCode) moveFrame('up');
            else if (39 === keyCode) moveFrame('right');
            else if (40 === keyCode) moveFrame('down');
        }
    }
    scrawl.addNativeListener('keydown', canvasKeys, canvas.domElement);
  • §

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Create the Display cycle animation

    const demoAnimation = scrawl.makeRender({
    
        name: "demo-animation",
        target: canvas,
        commence: checkForChanges,
        afterShow: report,
    });
  • §

    Development and testing

    console.log(scrawl.library);